SILHOUETTE FX - PF TRACK
SILHOUETTE FX - PF TRACK
Chapter 1 - Introduction System Requirements for Installation What is Rotoscopy Introduction to Interface Workspace and Basic Set up Golden Treads of Rotoscopy Chapter 2 - Shapes & Animation Creating New shapes Shapes and Animation Animation Workflow for Rotoscopy Shapes Preferences and Set up Chapter 3 - Tracking Basics Tracking Basics in Silhouette Drawing Shapes and Combining for Tracking Tracking & Roto Shapes - Multiple Shapes Live video Sample footage Chapter 4 Rotoscopy Sample Methods Articulated Video Analysis Understanding the Motion Human Roto Basics Drawing Shapes & Animating together Corrections and Extra Shapes Chapter 5 - Paint FX in silhouette Paint Options Tools for Painting Effects Rope Removal Technique 1 - Clean plate Rope Removal Technique 2 - Frame Reference Chapter 6 Silhouette V6 New Version Introduction to Interface Welcome to Node Based Compositing Basic Nodes Set Up Workflow 1 Workflow 2 Chapter 7 - Power matte -silhouette Color Based Shapes Creation Understanding the In and Out Colors Multiple Shape Roto (Add and Subtract ) Composite view Chapter 8- Silhouette v6 Power Matte / IK Rotoscope Color Based Shape Creation Understanding the In and Out Colors Multiple Shape Roto ( Add and Subtract ) IK Introduction Shapes for IK IK Roto Footage Sample Chapter 9 - Nodes Setup Usage - General Color Matte Transformation Image Composite Chapter 10 -Export & Over view Exporting Shapes Nuke & Silhouette Shapes Testing Roto Final Sample Render Set upPF Track - Training
Chapter 1- Introduction to Interface
Interface understanding
Basics of Tracking camera
Camera Movements , Sample Footage
Chapter 2- Basic Auto Track method
Preparing a Footage
Auto Track - Node method
Tracking Points look up
Camera Solver
Chapter 3- User Tracking
Preparing a Footage
User Track- Node method
Tracking Points look up
Camera Solver , Orient Scene
Exporting the Data
Chapter 4- FBX in Maya
Preparing a Footage
Maya Interface Fast Look up
Importing the FBX
Camera & Adjustments in Maya
Environment Set up
Importing ( Maya ) Model in to Maya
Adjusting the size and rotation
Placement in Position
Track and Final look up in Maya
Sample Video