SILHOUETTE FX - PF TRACK

DVD

₹499.00

SILHOUETTE FX - PF TRACK

SILHOUETTE FX - PF TRACK

Chapter 1 - Introduction System Requirements for Installation What is Rotoscopy Introduction to Interface Workspace and Basic Set up Golden Treads of Rotoscopy Chapter 2 - Shapes & Animation Creating New shapes Shapes and Animation Animation Workflow for Rotoscopy Shapes Preferences and Set up Chapter 3 - Tracking Basics Tracking Basics in Silhouette Drawing Shapes and Combining for Tracking Tracking & Roto Shapes - Multiple Shapes Live video Sample footage Chapter 4 Rotoscopy Sample Methods Articulated Video Analysis Understanding the Motion Human Roto Basics Drawing Shapes & Animating together Corrections and Extra Shapes Chapter 5 - Paint FX in silhouette Paint Options Tools for Painting Effects Rope Removal Technique 1 - Clean plate Rope Removal Technique 2 - Frame Reference Chapter 6 Silhouette V6 New Version Introduction to Interface Welcome to Node Based Compositing Basic Nodes Set Up Workflow 1 Workflow 2 Chapter 7 - Power matte -silhouette Color Based Shapes Creation Understanding the In and Out Colors Multiple Shape Roto (Add and Subtract ) Composite view Chapter 8- Silhouette v6 Power Matte / IK Rotoscope Color Based Shape Creation Understanding the In and Out Colors Multiple Shape Roto ( Add and Subtract ) IK Introduction Shapes for IK IK Roto Footage Sample Chapter 9 - Nodes Setup Usage - General Color Matte Transformation Image Composite Chapter 10 -Export & Over view Exporting Shapes Nuke & Silhouette Shapes Testing Roto Final Sample Render Set up
PF Track - Training
Chapter 1- Introduction to Interface Interface understanding Basics of Tracking camera Camera Movements , Sample Footage Chapter 2- Basic Auto Track method Preparing a Footage Auto Track - Node method Tracking Points look up Camera Solver Chapter 3- User Tracking Preparing a Footage User Track- Node method Tracking Points look up Camera Solver , Orient Scene Exporting the Data Chapter 4- FBX in Maya Preparing a Footage Maya Interface Fast Look up Importing the FBX Camera & Adjustments in Maya Environment Set up Importing ( Maya ) Model in to Maya Adjusting the size and rotation Placement in Position Track and Final look up in Maya Sample Video

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