AUTODESK MAYA 2017
1- Introduction
Introduction
System Requirement
MentalRay Arnold
2- The interface
Interface
Projects
Viewports
Navigation
Workspace
MentalRay Viewport
3- Select and manipulate
Select and move
Rotate scale
Pivot
Duplicate
Channelbox and attribute
snapping
4- Organize Maya Scenes
outliner
Hierarchies
Groups
Hypergraph
Hide Show
Layers
5- Create Polygonal Models
NURBS poly
Polyprims
Selecting Polys
Soft select
Modeling Tree
Combine - Separate
Booleans
6- Model Polygon
Reference
Extrude
Bevel
Edge Loops
Symmetry and Mirror Geometry
Merge
Extrude Path and Polybridge
7- Refine Poly mesh
Model Toolkit
Subdivision Surface
Crease and Edge Flow
Non Linear Deform
Lattice
Object History
8- Sculpt Meshes
Brush interface
Sculpting
9- NURBS Modeling
Intro to NURBS
NURBSPRIMS and Curves
Revolve and Loft
Extrude
10- Refine NURBS Model
Isoparms
NURBS Curve
Curve Surface
Projected Curves
TRIM
Convert NURBS
11- Material
Maya Renderers
Shaders
Bitmap and Texture
Hyper shade
Creating Hyper
Ramp shader and Bump map
MentalRay and Arnold Material
12- Texturing
Texturing poly
basic UV
UV Project and Edit
Mapping in UV
13- Render in Maya
Render Settings
Lights and Shadows
Light falloff
Motion Blur
Depth of Field
Light Editor
14- Animation
Animation interface
Setkeys
Graph Editor and Dopesheet
Breakdown key
motion path and Ghost
Play blast
Cycle
15- Render in Mental ray
Mental Lights
Depth of field
Ray tracing
Lighting Mental ray
16- Render in Arnold
Arnold Mesh Light
Render settings
Depth of Field
Motion blur
Sample Video