MAYA ADVANCED
CHAPTER - 1
Understanding Polygon
Mesh
Edit Mesh
Extrude edge, polygon vertex
CHAPTER -2
Importing image
Model finger
Modeling hand
Modeling the body
Modeling the legs
Modeling the face
CHAPTER - 3
Importing Maya file
Duplicate Special
Mirror geometry
Merging
Modeling creature face
CHAPTER -4
Understanding texturing
UV texturing
Planner mapping
Spherical mapping
Cylindrical mapping
Automatic mapping
CHAPTER - 5
Edit UVs
Arranging UVs in UV editor
Texturing in Photoshop
Inter-relation between - Maya and Photoshop
Texturing the character
CHAPTER - 6
Joint tool
Creating finger joints
Adding attributes
Creating controls
Set driven Key
CHAPTER - 7
Creating leg joints
Reverse foot
Creating hand joints
Spine joints
Head joints
Naming joints
IK handles
CHAPTER - 8
Creating controls for - IK handles
Parenting controls
Attaching character with joints
Painting , skinning weight - for character
Adding flood and smoothing - skinning
CHAPTER - 9
12 Principles of animation
Set Keys
Animation setting
Graph editor and dope sheet
Fake Keys
CHAPTER - 10
Walk cycle
Post infinity
Character animation
CHAPTER - 11
Understanding Particles
Instances
Particles Emitter
Emit particle from surface
Particles Collusion
CHAPTER - 12
Effects
Create Ocean
Float an object
Example
Rendering
Sample Video